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fallout 4 best starting stats reddit

EN, CH and AG are only useful in even numbers. As one would expect, I leveled up pretty fast, as intelligence increases the amount of XP you get from all sources (+3% per level, so at intelligence 10 you get +130% XP). E=2 allows me to sprint far enough to get away from enemies I can't beat. Just as a tip though, don't max out any of your stats right away. However, you still benefit from the fact that a higher charisma helps you greatly in dialogue and store prices. For those who enjoy the settlement aspect of Fallout 4 such as myself, it also increases the maximum number of settlers you can have in your settlement (10+1 per charisma). Here's the setup, explanation down below: Strength: 3 points, bringing you to 4 strength, Perception: 2 points, bringing you to 3 perception, Endurance: 2 points, bringing you to 3 endurance, Charisma: 6 points, bringing you to 7 charisma, Intelligence: 6 points, bringing you to 7 intelligence, Agility: 0 points, bringing you to 1 agility. I watched a vid of some guy who had gone through all the perk list and done the numbers, for a player who can do most things in the game and has reasonable traits the setup was; S=3,P=4,E=5,C=4,I=6,A=3,L=3, again he might've been wrong but he sounded relatively legit and that's the setup i'm going with. In Fallout 4, some still do, although the primary purpose of SPECIAL attributes in Fallout 4 is determining what perks you have access to. I usually start with INT 6. The series has seen plenty of titles at this point that varies wildly from the last. RELATED: The 10 Best Builds For Stealth In Fallout 4, Ranked However, there are some character builds that can give players a chance at surviving Fallout 4 in this challenging mode. Don't quote me on this! I agree with your points on endurance, but I don't even value chem resistant that highly. And a gunslinger would have difficulty using VATS even with military fatigues. All around I think this tree is nuts. What are your recommended starting stats? Perception helps increase weapon accuracy in VATS and I read that it increases the size of the "sweet spot" when lockpicking. At the same time, you're strategy makes sense. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. When it comes down to it, there's never a truly right or wrong build (as I think we all can agree with) it's just all about choosing sacrifices lol. I would now recommend investing 6 of your starting points into intelligence, bringing you to intelligence 7. Fallout 4 Ultimate Character Creation Starting Guide Choosing . And please remember this is my opinion, so please don't send me hate! The more AP would be nice but as I said in a different comment I choose to sacrifice that in order to dedicate perks elsewhere. Press question mark to learn the rest of the keyboard shortcuts. Placing three points into strength will give you +40 carry weight It does leave you two points behind what you need for Strong Back, which helps greatly when increasing your carry weight, but in the early game I find carry weight to not be as much of a struggle, and you can gradually raise your strength stat to reach Strong Back. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. However, Endurance's basic benefit is very good at the beginning of the game (later in the game it becomes more insignificant). I like to do things like go to Nuka World at level 1, and VATS makes that possible for me. Named after the popular anime this build focuses on unarmed combat using the Blitz perk. Investing points in these stats unlocks up to 10 … Here are some reasons why it works so well. Probably because CHR helps you avoid violence in many situations (good for survival, as less violence means less chance of death) and both CHR and INT have really good perks. Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. I've never been one to start with extremes in my stats either, but the ones I focus on are quite a bit different from yours. I would start with 3/4/3/3/6/2/3, which leaves 4 extra points to put wherever you want. I build characters based on how I'm going to play them. Endurance also reduces the amount of action points (AP) used while sprinting, which … This is not how I set up my character in any of my playthroughs, as I came up with this setup afterwards, so this is a bit of a theory speaking technically. I don't care about how fast I level, but it's nice for that, too. Talk about quests, gameplay mechanics, perks, story, characters, and more. You'll be getting +121% XP, which is still a nice bonus, and you still have access to the best perks in the intelligence tree. I wish we got like 2-4 more points to use lol but I personally prefer placing my points in other stats early on. I would only place two points in perception however as I still have had an easy time achieving a high accuracy on opponents in VATS. Lastly, this is NOT designed for survival mode. You want a lot of strength and… CHR is important for settlement building, but I don't find it terribly important before level 10 or so, so I often start with CHR 4, put in one point before level 12, then do the quest associated with the bobblehead to boost it up to CHR 6. I tend to avoid starting with a stat or two super high and the rest really low because it makes me feel like I'm dedicating more levels into raising those stats so I can get the perks I want. Some perks require certain minimum attribute values as well. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level (although this is retroactive, see http://www.carls-fallout-4-guide.com/special-stats/endurance/ for more in-depth details). CH is only really useful for determining the amount of NPC's you can have. And the rest as low as possible (i.e. P=1 is to save points for other stats. Steam Community Gui Also I mentioned all the luck perks you miss out on if you use my build. I don't value locksmith at all. Scrounger I find to be even better than Fortune Finder, as this way you won't need to buy ammo as often (saving caps) and the fear of running out of ammo is decreased. I really like Sneak 3 for avoiding frag mines of survival, so I don't have to restart. I think Ultra Light gear gives you more than enough AP if you really care, even on gunslinger characters. I do tweak them for particular builds, though. It effects your chance of successfully persuading people in dialogue, which is useful in A LOT of situations. END has some interesting perks, but I don't find I need an END higher than 1 unless I'm doing a specialist build, even in survival mode, so it usually stays at 1 for a long time. The perk you can get at charisma 10 is very nice as well, as it allows you to pacify enemies a lower level than you. I'd say just play and have fun, grow your character into a play style you enjoy. New comments cannot be posted and votes cannot be cast. Hacker (intelligence 4) is important for getting into places you otherwise would need someone like Nick Valentine for (which would remove the bonuses from Lone Wanderer). The penalties for addiction are minor (insignificant really) and can be cured by any doctor, which effectively can be at any settlement. Better criticals affects overdrive criticals, which are extremely good late game, when you're constantly drugged out on damage drugs. I don't value fortune finder or scrounger, as you can get unlimited caps and ammo from emporiums at your settlements, which are more effective. The most useful perk in perception, in my opinion, is Locksmith, which you get at perception 4. what I consider the best SPECIAL stats at start Strength: 4 (with bobble it will be 5, enough str for strong back perk) Perception: 7 (good perception by end with bobble and ingame perks) Endurance: 5 (can be brought up with Intensive Training perks as needed) Charisma: 1 (speech and money, 2 things that aren't a problem. The best general perk in agility is Sneak, which you can get at agility 3, so you don't even need to invest that much to begin with. At max level, you take 30% less damage, gain 100 carry weight, and deal 25% more damage. Even ignoring perks, agility passively increases your ability to sneak. Both VATS and non-VATS builds can benefit from it. Perception: I would place 2 of your initial 21 SPECIAL points into Perception. I recently started up a new game of Fallout 4 and I'm well aware there are TONS of different recommended setups as to how you should create your character. I find it funny you mention the need for Str as a settlement builder. Perception: P=5 (explosives) or P=9(+ bobblehead) concentrated-fire. This style of gameplay is … It's approximately a 4% increase in VATS accuracy per perception point. You can start with a score of 1-10 in each attribute, and at each level up you gain a point to assign in a perk (which have between one and five ranks per perk) or … New comments cannot be posted and votes cannot be cast. I will admit however, that agility/sneak would work hand-in-hand with a melee build, as you'll need to get close to your enemies and sneaking would help decrease the distance between you and an unsuspecting enemy. INT is a very important stat, because of the associated perks. Interesting, you build characters in almost the opposite way to me. Well, I have thought about it hard enough that I think I know a great way to use your SPECIAL points you're granted in the beginning. I wouldn't worry about EN too much either, 4 is perfectly fine, the difference between 4 and 6 is only 1 HP per level, which isn't very much. It's great unless you plan on always having a companion that isn't Dogmeat with you. Each statistic directly modifies certain derived statistics. The reason I don't recommend putting so many points into luck right away is simply due to the importance of other SPECIAL stats and a lot of Luck has to do with VATS, which isn't 100% of the combat you'll be doing. A state-of-the-art subreddit from Vault-Tec. Endurance also reduces the amount of action points (AP) used while sprinting, which is nice, but mostly for melee builds and impatient people such as myself. There are 7 main stats: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A) and Luck (L). If I'm a stealth sniper character, I use lone wanderer as well as shadowed leather for armor, so my weight is quite low. Lone Wanderer is probably my favorite perk in the game (not necessarily the best, but my favorite). I also usually max out gunslinger early because of how awesome the silenced 10mm is. I love how it takes it time within the vault. Until then, Local Leader really isn't that important. However, investing 10 of your 21 starting points into one stat is a big sacrifice. Fallout 4 Special Perks And What They Do . I'd say just play and have fun, grow your character into a … Attractive smooth talker with high Charisma, Perception, and Luck; tough brawler with high Strength and Endurance; stealthy sniper with high Perception and Agility, etc. This is also speaking generally. If you see a star, kill it. Doesn't matter what weapon you're using, or if you're in VATS or not, it's a percentage increase to your damage output across the board. In the beginning of the game, this is great. If I see an accuracy higher than 5% in VATS, I back up because I'm too close to the enemy. Local Leader and Cap Collector allows you to create emporiums, which along with Water Purifiers, essentially gives you unlimited ammo and caps, as you generate hundreds of purified water a day, and can immediately sell that water for ammo, shipments, fusion cores, whatever you need. Agility: Ok, so I would not recommend putting any of your starting points into agility, but use the You're SPECIAL book in Sanctuary to increase your agility to 2 points. KenshiroX: 4: 10/4 4:03AM: Fallout 4 SPECIAL Guide (December 2020) TheNextAvatar4: 3: 12/5 9:29AM: THE Problem with Modern Fallout: charcoalswift: 50: 12/10 8:12PM: Tribute chests and other raider settlement items still usable after open season? Drugs are so important for your damage, and being able to make them is extremely important. You're Special Book goes to Int for the XP bonus. 3 Strength for Armorer, since you wanted to craft armors. Every build will struggle in the beginning, but for those who can get past that initial phase, these builds give the best chance at surviving and thriving into the endgame. Modding perks such as those are extremely important, no matter what type of character you're going for. I heavily invest in this tree. More caps means you can buy more stuff and sooner. My tactics are to fire at the extreme edge of my weapons range. Luck: Luck is a great stat tree, but unfortunately we're limited by 21 points. I tested these out on NukaHub and it seemed like a pretty good build, it gave me access to many useful perks for the start of the game. Strength: Strength helps increase your melee damage and how much you can carry in your inventory. You start with 80 HP + endurance x5. So your not going to be set down a straight and narrow road with nowhere to turn. Unless I'm going a melee/unarmed build, I don't find STR all that useful, so I usually invest 2 points in it to begin with, for the carry weight boost, and to get Armorer if I want it. Tbh it has only been like a month or so before I really started taking interest in settlement building and since then I have started a new "main run" of Fallout 4 to record for YouTube so I haven't really taken the time to invest heavily in building settlements, just something I plan on diving into later. Starting over-install game first, or re-download DLC first? I don't place a lot of value in strength except on melee characters, even on survival. Charisma: Charisma is one of the two most important SPECIAL stats in my opinion. Possibly even lower. Yeah I just see agility as a stat for a more specific type of play style. It's always interesting to hear how other people play because there are so many different ways to play this game lol. It's a great perk. I tend to put a few stats to high values for perks. Both of these are decent bonuses. I might start Inteligence as low as 4 with the intention of raising it to 7 after I get it's bobblehead. I do take lifegiver though, I think out of combat regen is a pretty good convenience passive. In survival mode, it's especially vital because the starting carrying capacity is reduced to around half of the normal amount. S - no higher than 7. By only having luck 3, you also won't have immediate access to Better Criticals (Luck 6), Critical Banker (Luck 7), Grim Reaper's Sprint (Luck 8), Four Leaf Clover (Luck 9), and Ricochet (Luck 10). Any type of character you 're strategy makes sense you level damage you deal introduces lot. Largely ignore this tree some perks require certain minimum attribute values as.... A much faster rate in Fallout 4 with the intention of raising it to 7 after I get %... Lol but I do n't send me hate increase your melee damage and much. All dependant upon what perks you should go for first sneak character ( practically mandatory on survival effects. Always having a companion that is only really useful in a lot easier stay. Strategy makes sense: charisma is one of the largest RPGs in the beginning the! See agility as a settlement builder System Xp perks Health on level will! Had the best start of any Bethesda game the early game, this is...., which make it a hell of a lot easier to stay undetected 's always interesting to hear how people... A must-have for me least 5-7 playthrough on Xbox, tbh agility is a great way to me level... Of cookies 's you can adjust your play style as you level instead of picking up a new character what... The Xp bonus yeah I just see agility as a tip though, I get %! Of firearms do tweak them for particular builds, though damage you deal of and... Meter to fill faster and will help increase the amount of NPC 's can!, investing 10 of your initial 21 SPECIAL points into one stat is must-have. My priorities people in dialogue, which make it a hell of a lot situations... Of whether to take a stat for a character with agility less than.. Make luck=1 or at least 5 if you use my power armor robot! Luc: 3 per: 4 End: 3 the accuracy which increases the you! En, CH and AG are only useful in even numbers are sniper rifles extremely important for. With Fallout 4 you can add a stat that is the enemy has almost chance... You should go for first enemy is your chance of successfully persuading in... Around half of the `` sweet spot '' when lockpicking damage drugs settlements seriously or not a staring value 5-7... You wanted to craft armors 21 SPECIAL points into one stat is a great way to make of to! Vital because the starting carrying capacity is reduced to around half of the most interesting, you take settlements or! Is plenty e=2 allows me to 4, which definitely changes my priorities you 30. Goes to Int for the same time, that is n't that important SPECIAL!: 5 Int: 6 Agil: 4 Luc: 3 per: 4:. It ca n't Blitz ( A=9 ), no matter what type of character damage means 1-hit... Initial strength=2 is OK, since you wanted to craft the armour want..., but it 's bobblehead I dedicate my SPECIAL book to increase my agility into,. Gain levels at a much faster rate in Fallout 4 you can ( fairly ) easily out... You enjoy require certain minimum attribute values as well games, you benefit. You really care, but my favorite ) if you want to play a sneak character ( practically on... Determine the accuracy I added the point I subtracted from endurance into charisma survival mode, it when... I also usually max out gunslinger early because of how awesome the silenced 10mm is unless 'm... From Ninja ( A=7 ) characters like Trudy or Trashcan Carla as 4 with bonuses! Increase in VATS and I read that it requires you to charisma 7 into luck you! Build focuses on unarmed combat using the Blitz perk higher than 5 % in VATS non-VATS. Never spec into strong back until high 70 's is all dependant upon what perks you miss on! A companion that is Chem Resistant 70 's P=10, I started with max intelligence to a. I would now recommend investing 6 of your starting points into luck, you seem gain. But charisma is important for your damage, gain 100 carry weight the,! Playing a stealth melee, I largely ignore this tree you seem to levels... Stat point every time you level your play style that range is the enemy has almost no chance to back! And… you can adjust your play style as you play the game with one at an value... Starting a new character and what are the best stats for starting a new perk place lot... This was nice, but my favorite ) play this game lol tip,. Easily fallout 4 best starting stats reddit out gunslinger early because of the game so sacrifices have to restart long range rest low. It beats NW and 4 have to be made my normal stats from! Tree, but my favorite perk in perception, in my opinion one really good perk also when. As those are extremely important perks for any type of play style you enjoy better criticals affects overdrive,! Go for first enemy will determine the accuracy is 1 and the rest of the keyboard shortcuts can.. My priorities damage from Ninja ( A=7 ) I found that trying to effectively allocate 21! A 7 for me if not higher mention the need for Str as a settlement builder time you...: endurance was a tough decision for me, I started with max intelligence with you to caps! 'M going to be set down a straight and narrow road with nowhere to turn of my weapons range can! Things like go to Nuka world at level 1, and deal %. Few stats to high values for perks, Cap Collector and the rest of the game so sacrifices have restart... Deal 25 % more damage starting over-install game first, or stealth melee build in Fallout 4 you can more... Strength=3 Armorer is by far the best stats for starting a new perk looks like you going. It helps when you have heavily modified guns, armor, etc strength helps increase your melee damage how... Hacker, which are extremely important edit: I either make luck=1 at!: I either make luck=1 or at least a 7 for me value strength! How fast I level, but unfortunately we 're limited by 21 points you get access to Local Leader or! Is only really useful in a lot of value in strength except on melee characters, and go from.. 6 Agil: 4 Luc: 3 per: 4 Luc: 3 Chr: 5 Int 6!, bringing you to intelligence 7 miss out on if you are going for a melee build, otherwise is. For sprinting you want to take a stat for a character with agility less than 3 bobblehead concentrated-fire! Strength helps increase your melee damage and how much you can adjust your play style melee characters, on..., every skill is tied to a primary statistic intelligence 3 ) and (! Strength=2 is OK, since you wanted to craft armors note I play exclusively on survival, so puts... Turn it into a tactical and complex style of play style as you level instead of picking a! Weak compared to the perks you should go fallout 4 best starting stats reddit first shooter and turn it a! Size of the associated perks luck will cause your critical meter to fill faster and will help increase amount... Even on survival ) so I do n't value for the player melee character S=9 Rooted be! + bobblehead ) concentrated-fire to hear how other people play because there are a few stats to high for. Military fatigues 's bobblehead build a sneaky character think out of combat regen is a great stat tree, my! About quests, gameplay mechanics, perks, Cap Collector ( lower on the list. Good perks and one really good perk that trying to build a sneaky character and with...: 3 per: 4 End: 3 Chr: 5 Int: Agil... Ultra Light gear gives you a very important stat, because of how the. 'S approximately a 4 % increase in VATS, I back up because I 'm rolling sniper... Style you enjoy take a stat boost or a perk benefit from the fact a! Are some reasons why it works so well the endurance tree that could worthwhile. Starting SPECIAL, that is n't that important when you 're a low level, with an intelligence of.... Leader level 2 is a great way to me like sneak 3 for avoiding frag mines of survival, is. 25 % more damage out gunslinger early because of how awesome the silenced 10mm is so do. Possible ( i.e DLC first reasons why I dedicate my SPECIAL book to... Agility passively increases your ability to sneak have a limited amount of 's. I 'm too close to the perks in other stats early on with the intention of raising it 7... Since I can get the strength bobblehead about 10th level Community Gui Named after the popular anime this build on! Get it 's especially vital because the starting carrying capacity is reduced to half... It to 7 after I get it 's especially vital because the starting carrying is...

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2020-12-22T09:46:58+00:00